The Customer Centric Enterprise: Advances in Mass Customization and Personalization

Mitchell M. Tseng and Frank T. Piller

Part VI:	Applying Mass Customization to the Fashion Industry

Building a customer centric value chain for apparel and footwear customization

The apparel and the footwear industry are both industries that are forerunners in the application of mass customization. The reason behind this development can be seen in the fact that clothes and footwear offer the potential to address all three possible dimensions of customization: fit (shape, measurements, size), functionality and aesthetic design (taste, forms). Products that require the matching of different physical dimensions or functional requirements often engender a higher price premium than products that are customized just by the possibility of changing colors or design patterns. Clothes and footwear are products that must, first of all, exactly fit their user's measurements. Additionally, customer integration into the aesthetic design of a shoe or a piece of clothes and the adaptation of functional requirements (like the profile of a sole, height of a heel; features of a fabric) are further means of increasing the utility of a product.

Thus, customization in this industry offers a good opportunity to counterbalance additional cost in manufacturing by a higher consumers' willingness to pay. Customization is also favored by more and more suppliers due to the steadily growing pace of change in fashion cycles, high forecasting problems, and multi-channel distribution systems. However, the change has just begun in the fashion industry. Despite various approaches like fast response supply chain systems, the use of digital models in product design, or manufacturing robots substituting the traditionally high level of human labor, the apparel and footwear sector is still dominated by traditional mass (variant) production systems. Thus, making these industries more customer centric is both a great challenge and an immense opportunity. Part VI addresses these challenges and provides a good insight into the various activities needed to transform an industry from a mass production system into a customer centric enterprise.

In Chapter 25 Bullinger, Wagner, Kürümlüoglu and Bröcker present the enabling information technologies for process management using the example of the footwear industry. Here, the change from mass production to a made-to-order system forces a complete revision of the processes and IT-systems that support the various phases of the product life cycle. Based on the EuroShoe Project within the 5th Framework Program of the European Community (www.euro-shoe.net), they envision the idea of an Extended User Oriented Shoe Enterprise. (New) appropriate IT-systems have to be selected and implemented. The chapter describes the demands of a transition from mass production towards mass customization in this industry. But not only IT and process design have to change. Mass customization will be only successful if appropriate sales systems exist. For example, customized clothes and shoes cannot be sold exclusively on the internet. The necessity of taking the measurements of each customer demands a direct interaction between seller and buyer. This prerequisite is supported by the demand of many customers for experience shopping or for the opportunity to feel fabrics and materials before the purchase. Thus, mass customization in these industries often requires strong cooperation with retail. This is the theme dealt with in Chapter 26 by Taylor, Harwood, Wyatt and Rouse. They present a strategic model for implementing mass customization for clothes on a UK High Street. Although mass customization clothing services have been available in some stores for over 10 years, they have been limited to men's suits. In an exploratory empirical study, the authors identify four stores offering (industrial) made-to-measure clothing and contrast them with four independent (traditional) tailors. The study provides interesting insights into mass customization from a retailer's perspective and may give manufacturers some ideas how to better tune their operations towards the demands of retail.

A special technology that is discussed often in the context of mass customization of fashion items is the use of individualized avatars (virtual mirrors). Gurzki, Hinderer and Rotter show how personalization technologies can supplement mass customization in the fashion industry in Chapter 27. The chapter gives an overview of the requirements of business-to-consumer fashion retailing and the available technologies. It develops an approach for an online shopping platform with individualized avatars for animated fashion presentation and integrated natural language text-based customer consulting features. As discussed above in Chapter 1 of this book: personalization is a major enabler for mass customization - not only in the fashion industry.

The last two chapters of Part VI specifically address two important means of becoming more customer centric in the fashion industry. In Chapter 28 Luximon, Goonetilleke and Tsui demonstrate how to achieve better fit in the footwear industry. Footwear fitting is generally performed using the two variables of foot length and foot width (or girth), even though feet and shoes are three-dimensional objects. As a result, the matching between feet and footwear are quite variable and can be quite unacceptable even for the same brand of shoes. Footwear fitters speak of 'perfect fit' even though the term 'fit' appears to be nebulous. The authors propose a method of quantifying 'fit' based on 3D tools. The proposed footwear fit quantification can be used to predict potential discomfort and even fit-related comfort if the material properties of the shoe are known. The method can also be used to rank different footwear lasts for any given individual.

However, evaluating the perfect fit of a shoe is one thing, designing and manufacturing it according to customers' demands is another. The foot data has to be translated into a customer specific last and shoe design. Thus, in Chapter 29 Sacco, Vigano and Paris evaluate how virtual reality technologies and CAD/CAM enable made-to-measure shoe manufacturing in mass markets. The authors discuss the state of the art of appropriate technology available and provide a glimpse of the future based on a virtual shoe design environment. With this system, a designer draws or modifies the style lines which were created before in the CAD system directly onto a (virtual) shoe model. Designers can fly-through the environment and interact directly with the virtual shoe using immersive interface devices. Such a solution is the starting point for the efficient manufacturing of customer specific shoes in mass markets.


        
  Springer 2003
ca. 535 p. 168 illus.
ISBN 3-540-02492-1
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